![]() *** Road feel is based on physical surface mesh roughness / bumps – which on real vehicles would be “fed back” to the driver via vibration “travelling” thru chassis and as a result will be felt on steering rim especially cars and race cars that have racks bolted directly to chassis, without any sort of insulating “rubber mounts” – take note this would only “vibrate”, not “move” wheel rim left-right. It depends on the amount of wear on the individual patch. Given tire is split into many small patches, you will receive “impulses” as there are “flat patches” on tire. ** flatspots are currently presented in “raw” form. ![]() On wheel/driver damping doesn’t scale with wheel gain, so if you have gained too low, damping will overwhelm the FFB signal. ![]() Damping in-game scales with the vehicle, so roughly the same level for all cars. * We recommend using damping in-game vs on wheel setting.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |